Hello!
I’m Philippa, an animation programmer working in the games industry, based in Cambridge UK.
I’ve been working full time in the video game industry since September 2018. I currently work at Frontier Developments, where I have experience in both engine and gameplay development.
Education
I have a joint honours masters in Maths and Physics (MMath & Phys) from the University of Manchester. I graduated in July 2018.
Development Experience
Most of my work is in C++, and Lua for high-level scripting. Outside of work I’ve dabbled in Python, C#, html and css, and use of the Unity engine for hobby projects.
Systems I have experience with include:
- Inverse kinematics systems, including implementation of solving algorithms
- Physics-driven chain simulations
- Ragdoll physics, including seamless transitions from physics-driven ragdolls back into authored animation poses
- Animation blend trees
- Compiler development for animation resources
Dev Diaries and LiveStreams
I enjoy talking about my work and I’m a frequent participant in dev diaries and livestreams. Here are a few of them:
Age of Sigmar: Realms of Ruin
Planet Coaster Console
Other Interests
Outside of work I play roller derby for my local league, and I’m a keen crafter. I like to sew and knit clothes and plushies, I’ve dabbled in candle making and embroidery and yarn spinning - I just like to make things.